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Mercenary Adventure 1: Verloren Hoop Mutant Year Zero RPG and equipment options

SKU: 67399607024

4.3
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Description

and equipment options

dark schemes and political intrigue seethe among the nobility

Gorn Hegemony

Max Faleij explains how the ’Eavy Metal team develop a colour scheme for a new army

write-ups of all major locations

Mercenary Adventure 1: Verloren Hoop Mutant Year Zero RPG and equipment optionsThe war for Medrealm is entering its final stages. As the balance tips ever further towards the Galian Federation, offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocket. Rumours abound that the Galians are not honouring repatriation bonds. The nearest repatriation haven is hundreds of kilometres away, and evacuation by grav vehicle is not possible unless Galian aerospace interdiction can be evaded. The choice is between

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