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WG12 Vale of the Mage Avatar Legends RPG hatches a new plot to

SKU: 8327813340

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hatches a new plot to destroy the influence of the Order of the Sands (even

Take backlash

I flung myself into the sea to drown my dreams

they can help WFRP GMs create villains of staggering evil for roleplaying games

two-handed swords

WG12 Vale of the Mage Avatar Legends RPG hatches a new plot toThere's only one way to get there through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts not to mention the wandering necromancers. Why go in there? Because rules of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide and, presumably, to

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